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The StormRider's airship.

Storm Rider's Airship.  A small craft, crew of ten to twenty, designated as a light personnel transport/Pirate Sloop.  She's capable of landing on the surface of a solid terrain, with engines that can maneuver for flight mode.

Storm Rider's Airship. A small craft, crew of ten to twenty, designated as a light personnel transport/Pirate Sloop. She's capable of landing on the surface of a solid terrain, with engines that can maneuver for flight mode.

Here we see the backside of the ship, with an extended tail section aft of the central impeller.

Here we see the backside of the ship, with an extended tail section aft of the central impeller.

When your ship is as nimble as this one is, you can even land underground in a massive Cavern.

When your ship is as nimble as this one is, you can even land underground in a massive Cavern.

Storms are no match for the Storm Riders.  Some times, they even use Wingsuits and jump off the edge to ride the turbulent winds.

Storms are no match for the Storm Riders. Some times, they even use Wingsuits and jump off the edge to ride the turbulent winds.

Here we have a couple of Divers jumping off the sides of the ship to splash around beside a Water-logged castle.  Typical sailor shenanigans.

Here we have a couple of Divers jumping off the sides of the ship to splash around beside a Water-logged castle. Typical sailor shenanigans.

Here we have a good conceptual view of the ship.  She has five levels upon which people may stand. One Widow's Walk catwalk on top of the ship to serve as a Crows Nest.  Access is between the forward 'lung' balloons, which has a Forwards Crows Nest.

Here we have a good conceptual view of the ship. She has five levels upon which people may stand. One Widow's Walk catwalk on top of the ship to serve as a Crows Nest. Access is between the forward 'lung' balloons, which has a Forwards Crows Nest.

The Top/down view as per RPG designs.  
We have the Engine Rooms, chain lockers, as well as bunk rooms.
Weather Deck + Armory and Mess.
Inner Catwalk and Bridge.

The Top/down view as per RPG designs.
We have the Engine Rooms, chain lockers, as well as bunk rooms.
Weather Deck + Armory and Mess.
Inner Catwalk and Bridge.

Combat between two airships.  First one proved to have a more capable crew, as it's single broadside cannon scores a lucky hit and takes out the Powder Magazine on the other ship.

Combat between two airships. First one proved to have a more capable crew, as it's single broadside cannon scores a lucky hit and takes out the Powder Magazine on the other ship.