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Arachnid Class Rim Runner

This ship might look familiar, as I've already showcased it in my portfolio. This particular generation, however, is of a much higher quality than the others. As you look through the images, note that each piece is meticulously detailed and planned out, with unique styling and designs.

Worlds Longest Selfie Stick

Worlds Longest Selfie Stick

Cargo Bay:  Features a mechanics lift/vehicle plate for deploying larger vehicles without dropping the forward ramp.

Cargo Bay: Features a mechanics lift/vehicle plate for deploying larger vehicles without dropping the forward ramp.

We see one of my vehicles, stowedin the main hanger of the ship.  Along the walls are a series of cargo racks, intended for smaller items.  Supplies, ammunition, etc.

We see one of my vehicles, stowedin the main hanger of the ship. Along the walls are a series of cargo racks, intended for smaller items. Supplies, ammunition, etc.

When done right, the vehicle lift can also be used as a Submersible bay.

When done right, the vehicle lift can also be used as a Submersible bay.

The AI Rev.  She's the AI compliment for the Valkyrie Rose, the ship that was my first design.

The AI Rev. She's the AI compliment for the Valkyrie Rose, the ship that was my first design.

Cargo Rack w/ pod boxes deployed.  Pilots chair with the crash harness deployed.  The AI pedestal.  Every single piece is rigged separately, to allow customization and lack of headaches.

Cargo Rack w/ pod boxes deployed. Pilots chair with the crash harness deployed. The AI pedestal. Every single piece is rigged separately, to allow customization and lack of headaches.

The Arachnid Class Rim Runner.  Showing the textures with and without the color, to better show off details.

The Arachnid Class Rim Runner. Showing the textures with and without the color, to better show off details.

Top-Down view of the cargo Bay.  This gives a decent idea of how I layed it out.  Enough room for two or three vehicles down the center, and a raised walkway around the outer rim with access to the smaller bays/racks.

Top-Down view of the cargo Bay. This gives a decent idea of how I layed it out. Enough room for two or three vehicles down the center, and a raised walkway around the outer rim with access to the smaller bays/racks.

Living Quarter's Zero-G passing.  Here we have two of the occupants floating past each other.  You can see there are plenty of hand holds and grab-bars stationed everywhere.

Living Quarter's Zero-G passing. Here we have two of the occupants floating past each other. You can see there are plenty of hand holds and grab-bars stationed everywhere.

Movie time!  A passenger lounges on her bed while she watches.  Each bed is a bunk-bed, with access ladder designed after a pool's access ladder.

Movie time! A passenger lounges on her bed while she watches. Each bed is a bunk-bed, with access ladder designed after a pool's access ladder.

Each section of the ship's interior is modular, to better allow quick loading.  This is the Lounge, with full kitchen req area on starboard, bathrooms on port.

Each section of the ship's interior is modular, to better allow quick loading. This is the Lounge, with full kitchen req area on starboard, bathrooms on port.

Here we see a better view of the quarters spaces.  Bunks with the ladders on the corner, plus storage room at the head of the beds and outside walls.

Here we see a better view of the quarters spaces. Bunks with the ladders on the corner, plus storage room at the head of the beds and outside walls.

The Vertical Access shaft.  This is how the crew accesses each level.  Twin freight elevators, plus two ladder ways.  At the top, we see the Airlock, plus the bridge access.

The Vertical Access shaft. This is how the crew accesses each level. Twin freight elevators, plus two ladder ways. At the top, we see the Airlock, plus the bridge access.

This ship is intended as a civilian based vessel primarily, as opposed to military based with my previous ships.  As such, here she is, pulling duty as a cargo vessel.

This ship is intended as a civilian based vessel primarily, as opposed to military based with my previous ships. As such, here she is, pulling duty as a cargo vessel.

One of the Parasites, working to pull a crashed aircraft from the waters.  Each cargo tug uses twin mechanical arms, plus very powerful engines to perform their tasks.

One of the Parasites, working to pull a crashed aircraft from the waters. Each cargo tug uses twin mechanical arms, plus very powerful engines to perform their tasks.

The Cargo Tug:  Single driver, two crane operators, plus the ability to utilize the ship as a tug.

The Cargo Tug: Single driver, two crane operators, plus the ability to utilize the ship as a tug.

The Cargo Rack.  40-8-10, I believe is the dimensions of each container.  The racks are able to be hidden, same as the containers themselves, for 'unloading' purposes.

The Cargo Rack. 40-8-10, I believe is the dimensions of each container. The racks are able to be hidden, same as the containers themselves, for 'unloading' purposes.

Here we see the Cargo Tug, equipped with it's share of cargo containers.

Here we see the Cargo Tug, equipped with it's share of cargo containers.

The Military Parasite:  This is what I've taken to calling the CP - Command Post Unit.  Equipped with heavy duty Coms, space worthy engines, anti-grav tech and a BFG, this is the thing you want sitting in your Command Center.

The Military Parasite: This is what I've taken to calling the CP - Command Post Unit. Equipped with heavy duty Coms, space worthy engines, anti-grav tech and a BFG, this is the thing you want sitting in your Command Center.

Top-Down Map of the middle deck.  Crane Operator's room is forward, Three crew quarters sections, lounge, and then the Vertical Access.

Top-Down Map of the middle deck. Crane Operator's room is forward, Three crew quarters sections, lounge, and then the Vertical Access.

Here we see the ship using it's Energy Shields.  (Which is a new development from myself.)

Here we see the ship using it's Energy Shields. (Which is a new development from myself.)

Side view of the Arachnid Class's crew compartments.  Shows the three decks in their entirety, at least as far as I've built.  (Engineering I skipped.)

Side view of the Arachnid Class's crew compartments. Shows the three decks in their entirety, at least as far as I've built. (Engineering I skipped.)

Three generations of Arachnid Class ships.  Destroyer Escort, far left.  Transport, top right, and the Rim Runner, landed.  Features several other vehicles for scale.

Three generations of Arachnid Class ships. Destroyer Escort, far left. Transport, top right, and the Rim Runner, landed. Features several other vehicles for scale.