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The Adventurer's Toybox

The Adventurer's Toybox is a line of products I designed for the Adventurer. Several different styles and designs, fitting into the techno-mage region of content. Could be used for either or, and with a little hand wavy action, could be explained as being high levels of either.

The Entire Line.  All of the weapons of the Adventurer's Toybox, all in a neat display.

The Entire Line. All of the weapons of the Adventurer's Toybox, all in a neat display.

The Paladin's Light.  A Broadsword fit for a Knight of the Round.  Equipped with a 'Hot Edge TM' generator, this weapon cautorizes as it cuts, its advanced materials allowing it to keep its edge, even as other materials would weaken.

The Paladin's Light. A Broadsword fit for a Knight of the Round. Equipped with a 'Hot Edge TM' generator, this weapon cautorizes as it cuts, its advanced materials allowing it to keep its edge, even as other materials would weaken.

A modern day Ronin with a trusty Hawke hand cannon and sword wait by a tree.

A modern day Ronin with a trusty Hawke hand cannon and sword wait by a tree.

The Modern Day Paladin, taking on a creature from myth in a forgotten dungeon.  She slides along the floor, firing a plasma bolt right into the open maw of the beasty, her sword raised for balance.

The Modern Day Paladin, taking on a creature from myth in a forgotten dungeon. She slides along the floor, firing a plasma bolt right into the open maw of the beasty, her sword raised for balance.

A knight reading a book as she reads about how to turn all the weapons OFF.

A knight reading a book as she reads about how to turn all the weapons OFF.

Homework.  A techno-mage does homework while sitting on the shoulder of her mech, writing out a potential solution to a field exercise.

Homework. A techno-mage does homework while sitting on the shoulder of her mech, writing out a potential solution to a field exercise.